You can lower this a little bit if you want to make it easier to turn to full lock. Maximum Wheel Rotation (F1 & F2) should be no larger than 360°. Since the effect is actually quite light on these wheels, I find I prefer to keep it on to make it easier to feel the understeer. ![]() This is personal preference, so feel free to turn this off. Understeer Enhance lightens the wheel when you start to understeer. Adding just a little damping smooths that out. Without this, the wheel will snap back to center when coming out of corners. Wheel Damper gives weight to the wheel when the car is slow, but doesn't do much of anything when the car is stopped for some reason. This is very light on these wheels, so I raise this quite a lot. Off Track Effects is the vibration felt when you run over grass or a gravel trap. I have lowered this so the biggest kerbs aren't too strong, since that can get annoying quickly. This can be very strong on certain kerbs and have no effect on others. Rumblestrip Effects is the vibration felt when running over a kerb. This is much more noticeable in Supercars, so I lower it in those. ![]() This is most noticed in certain bumpy sections of a track. On Track Effects is the vibrations felt based on the track surface. In either car, you may want to adjust this based on the track if the wheel feels too heavy or too light. For F1 cars, I set this to about 85 to get a good sense of weight in the wheel. Raising it too much starts to overwhelm the wheel, making the wheel feel heavy and lifeless. Vibration & Force Feedback Strength is the overall strength of the force feedback. In Game Options > Settings > Controls, Vibration & Force Feedback > Thrustmaster TX / T300 > Vibration & Force Feedback: Setting You may also want to raise the Brake and Throttle Linearity, which can help create smoother pedal inputs by lowering the sensitivity of the pedals at the beginning of the pedal travel. This can help if you find the steering a little too sensitive on the straights. You can raise the Steering Linearity to make the wheel less sensitive when the wheel is centered. F1 22 Settings In Game Options > Settings > Controls, Vibration & Force Feedback > Thrustmaster TX / T300 > Calibration: Setting For an in-depth look as to why, see my BOOST Force Feedback Analysis. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.ĭamper is used for the in-game Wheel Damper setting.īOOST should always be turned off. ![]() Spring is not used by F1 22, so the value actually doesn't matter. Jump To: Thrustmaster Settings | F1 22 Settingsį1 22 will set the correct steering angle in the game itself and has a proper soft lock, so you can leave the rotation at the maximum. Then we will look at the in-game settings to improve the force feedback. In this guide, we will first look at the settings you need to set in the Thrustmaster Control Panel, if playing on a PC. The actual forces don't feel much different from previous games in the series, so it's very easy to jump right in if you've played any of the F1 games before. We can give the wheel some more weight and adjust the vibration effects to create a better feeling wheel. It's easy to fix the force feedback by adjusting a few settings. Now that there are multiple types of cars in the game, they have finally added an easy way to adjust the steering angle in-game, which was always an annoying hassle in the older titles. The default force feedback for the Thrustmaster TX and T300 is decent, but it makes the wheel too light and weak. Best F1 22 Settings for Thrustmaster TX / T300 J| Filed under: Thrustmasterį1 22 plays great with a wheel, once it is configured properly.
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